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Provided you use quotation marks for the unit ID, you do not have to worry about capitalization, but it does matter for character and settlement names.
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There are some unfortunate limitations and quirks to this command. This section will cover how to use the create_unit command. Houston (Rocket Launcher) Create_Unit Guide Give_ancillary this ibn_khaldun Special Units Give_ancillary this arnold_von_winkelried Give_ancillary this nicolau_copernicus General Traits And Ancillaries Give_ancillary this veil_of_veronica Spy/Assassin Traits And Ancillaries Give_trait this AgentPiety 1 (this command maxs out an character's piety) Give_trait this Forced Religious 2 (3 decreases troop morale) Give_trait this TheologiansGuildTrained 1 Give_ancillary this merchant_clerk Priest/Inquisitor Traits And Ancillaries
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Give_trait this SecurityMerchant 1 (2 has -1 finance so I prefer 1) Give_trait this Monopolist 2 (3 has -1 personal security so I always preferred 2) Give_ancillary this strapping_stallion Merchant Traits And Ancillaries
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Do not copy the end non-playables.Give_ancillary this foreign_dignitary Princess Traits And Ancillaries Now go back to the game and complete a campaign mode and all of the factions will be unlocked. Cut and paste the unlockable factions to the playable nations. You will see a list of the nations you can use in the beginning, the unlockable ones and the non-playables. Open the \Data\world\maps\campaign\imperial_campaign\descr_strat.txt file with Notepad. Note: Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will not work. While playing, press (tilde) to bring down the console, then type any of the following cheat codes.
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